Stuxnet Ltd builds business software to order, then runs it on infrastructure we manage ourselves. One team is accountable for the thing working, not just for handing it over. We also make our own games, which is where we prove our standards on our own time.
We build web applications for organisations that have outgrown spreadsheets, shared inboxes and off the shelf tools. The work starts with how your business actually operates, not with a template. What you get is a system that fits the way your people already work, and that can change when the business does.
Typical work includes coordination platforms where staff need to see the same information at the same time, scheduled processes that run without anyone remembering to press a button, and customer facing sites with an enquiry pipeline behind them. You own the result. We document it, and we can keep improving it for as long as it earns its place.
We host what we build on private servers under our own management. Security certificates renew automatically, the systems are monitored, and every night the data is backed up in encrypted form. Administrative access is protected by two factor authentication.
This removes a common gap. When something goes wrong, there is no argument between the people who wrote the software and the people who run it, because they are the same people. You get one contract, one point of contact, and one party responsible for uptime.
We publish our own puzzle games. Each one is built around a single rule that is stated plainly and then followed all the way to where it becomes hard, so the difficulty comes from thinking rather than from luck or hidden information.
Before a game is released, software works through every puzzle in it and confirms each one can be finished. Nothing ships on the assumption that it works. That is the same standard we apply to client work, and it is easier to show than to describe.
Tell us what the system needs to do, and we will tell you how we would build it.
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